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About Me

Charlie McAdow is a multidisciplinary artist, creative, designer, and developer from Columbus, Ohio.

McAdow primarily focuses his creative efforts on video games and personal pieces while pursuing his Master of Engineering degree at Duke University. While at Duke, he leads multiple teams as an art director and production manager with a variety of skills to produce long-term game projects, such as "Too Be Seen" and "Role for Chaos", as well as many other smaller projects created for Game Jams. For these projects, McAdow has taken on a variety of responsibilities and skills, primarily as production manager, lead art director, concept artist, and technical artist. McAdow plans on taking his bold, creative vision to the video game industry post graduation.

McAdow’s fine art practice centers on the creation of fictional figures existing in fantastical or sci-fi worlds, each serving as a hyperbolic embodiment of the societal issues he explores. Drawing inspiration from legends like Walid Raad and his own passion for speculative genres, McAdow invents detailed backstories and worlds to critically examine themes like centralization of power, historical critiques, and personal identity. Through these imaginative characters and narratives, he offers a bold, creative lens for engaging with contemporary concerns.

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